Part 1 of my Procedural content generation home assignment.

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MATERIALS

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Bricks084 from ambientcg.com

[https://ambientcg.com/view?id=Bricks084]

Facade018B from ambientcg.com

[https://ambientcg.com/view?id=Facade018B]

Plaster004 from ambientcg.com

[https://ambientcg.com/view?id=Plaster004]

CorrugateSteel005 from ambientcg.com

[https://ambientcg.com/view?id=CorrugatedSteel005]

Asphalt023S from ambientcg.com

[https://ambientcg.com/view?id=Asphalt023S]

PavingStones028 from ambientcg.com

[https://ambientcg.com/view?id=PavingStones028]

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3D MODELS

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Hand (low poly) by scribbletoad

"Hand (low poly)" (https://skfb.ly/Dr9p) by scribbletoad is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

[https://sketchfab.com/3d-models/hand-low-poly-d6c802a74a174c8c805deb20186d1877]

*I made minor modifications to this model*

PAZ-652 by romunql

"PAZ-652" (https://skfb.ly/oT7MH) by romunql is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

[https://sketchfab.com/3d-models/paz-652-5604234eee6a453b83634dc4cad9aba4]

*I made minor modifications to this model*

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PROGRAMMING

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A big thank you to Owen Sacco, the lecturer who taught me the lions share of what I know regarding Procedural Content Generation.

Thank you to Unity for their amazing tutorial on making a car controller using wheel colliders.

[https://docs.unity3d.com/Manual/WheelColliderTutorial.html]

Published 4 days ago
StatusPrototype
PlatformsHTML5
AuthorRobert Saillard

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